The Swem School teaches swimming for students of all ages, from infancy to adulthood, and believes that anyone can benefit from swimming. They’re located in Atlanta, GA, and have a very powerful mission that focuses on community and drowning prevention.
Trish P. Miller, CEO of The Swem School, needed help redesigning her businesses website to make it more user friendly. Trish Miller is an entrepreneur and community activist who learned to swim as an adult after her own near drowning experience as a teenager. That experience inspired her to be an advocate for community-based drowning prevention programs.
After talking with Trish we identified a number of challenges associated with her website. One of her main concerns was the fact that she was continually receiving repeat questions through phone calls and emails. The current Swem School site (formally known as Atlanta Swim School) also felt disassociated from Trish and her other brands. Trish has three businesses:
Our challenge was to redesign Trish’s Swem School website so that it reflects her mission of empowering people in the water, creates a more cohesive umbrella brand for her many businesses, and improve user experience by providing better access to relevant information and an easier time signing up for swim classes. The original Atlanta Swim School site was lacking in design, informational hierarchy, and was extremely text heavy.
I led the UX design team throughout the project between June 2021 and December 2021 to successfully design, develop, and launch the Swem School website. Our team consisted of 3 UX designers (including myself) while working on the project with Trish through General Assembly. After graduating from General Assembly, Trish hired me and one other designer from our group to take our prototype version of her site — that we made in Figma — and convert it into a full site via Webflow.
The outset of the project began with us creating a research plan to properly analyze and gather information from the original Atlanta Swim School (currently known as The Swem School) site so that we could pinpoint exact user problems and address the challenges that we had assessed earlier. To do this we prepared user interview questions and created challenges for the users that we felt best represented what we believed to be an easy approach for a customer who would either sign themselves or their children up for swim classes.
We conducted 6 user interviews and from those interviews we were able to deduce that users had a particularly hard time navigating and obtaining information from the Classes page. The Classes page held most of the vital information for the site which included: class descriptions, registration fees, contact information, locations, pricing, scheduling, and payment options. We created a list of pain points to identify what wasn’t working in the Classes page.
During our user interviews we asked the users a series of questions in relation to a time when they signed themselves up or a child up for some kind of lessons/classes. We also asked users about the most important factors that went into them choosing classes from an organization and their most common frustrations when dealing with signing up for classes. Our group then compiled all of our users answers into an affinity map to help us get a clearer understanding of the common themes that users experienced and expected when successfully signing up for classes.
"The biggest factors were price so I didn't have to overpay."
”I felt that this was a teacher that I could connect with on a deeper level. So I felt like I was struggling with somebody who appealed to me personally.”
”The instructor gave us the schedule so we could coordinate with ours because we have work.”
Of users agreed that they are deterred from using a website if the sign up process is difficult or confusing.
Of users do extra online research to learn more about an organizations reputation before signing up.
Of users want to know more about their instructors before registering.
Of users felt the organization’s mission influences their decision to signup.
Now that we had completed comprehensive research for the project we were ready to begin defining the sites problems and crafting solutions. To do this we needed to figure out which features we wanted to include, create a thorough site map, make user personas, and create examples of task flows. We started with the problem of figuring out which features would best fit into the overall scope of the site, our goal was to focus on features that proved to be high impact and high reward — meaning that we could accomplish them within our given timeframe and they would be essential to the user experience of the site. To do this we created a cartesian plot that would allow us to categorize which features we would include and exclude.
"For so long I’ve been afraid of the water. So you won’t see me jumping into a pool with just anyone. I think what I’m looking for most is an instructor with some pool experience. I need to be able to see who I am going to be depending on in the water. There needs to be some sort of info on the instructors. Seeing credentials help ease the fear. I want to get to know the instructors so I can find the right instructor for me."
"I never learned how to swim as a child. It wasn’t until a near death experience, in my mid twenties, I finally made it a priority to learn to swim. I don’t want that for my kids. I am signing them up as soon as they can crawl. I’ll be there with them every step of the way until they are swimming like sharks. What I am looking for most is a school with a strong mission statement. I want to know for a fact that my babies are surrounded by people who understand the importance of water safety. "
To start off our ideation stage our group consulted our mood-board with ideas and inspirations that we had been accumulating throughout the project. We wanted to make sure that our designs reflected our research and addressed our personas problems as well as their user journeys.It was important that our designs be cohesive so we began by performing a series of crazy eight sketches where we went through each page on our site map and sketched out distinct ideas that we had for the site. We then selected our favorite ideas from the sketches and began to wireframe them in Figma, we focused on designing for desktop since we didn't know if we'd have enough time to make the site responsive.
After designing the site in Figma we then proceeded to prototype it and make it interactive. Creating universal elements and components beforehand allowed us to seamlessly link our navigation and buttons to the correct pages. We were able to add a dropdown menu to the navigation bar with hover states for the links.
We presented this prototype to our client focusing on:
The next step was to test the site with real users and see where the site could use refinement. After testing it out with five users we quickly discovered some flaws that we would address before taking the site into the next stage of development. The pain points that users had with our site included:
After the prototype and validation phases were complete, Trish hired me and one other team-member to develop and launch the site. We then spent a month learning how to use Webflow (a powerful cms that gives designers the tools to customize websites in a completely visual canvas) so that we could effectively transition our designs from Figma onto the web without the hassle of learning advanced coding. Once we had a good grasp on how to use Webflow, we spent about three months designing the site in Webflow and officially launched the site in December, 2021. While working on the site we had to remain agile and adapt our designs to be responsive — the client requested that the site be mobile and tablet friendly. We also had to come up with an updated solution for how the scheduling system would work and be integrated with a third-party system that the client was using called JackRabbit.
Here is a list of the most prominent problems that we ran into and how we solved them:
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